by W.S. McCallum
Tân Định
(District 3) is the inner city suburb just north of downtown Saigon. During the
early days of the Tet Offensive, survivors of the VC Sapper Teams involved in the
initial assault on South Vietnamese and US facilities in District 1 are now
“bugging out”. They have chosen Tân Định as their escape path.
Tân Định
is a district bounded by a shallow canal to its north. The VC Sappers hope to
elude the Free World Forces hunting for them by evading them through this
inner-city maze of buildings before crossing the canal, where they can regroup
with other VC units covering the canal. But Free World units are on the prowl…
ARVN
Rangers with tank support move in, heading towards the market.
They are
probably going to do a sweep along this main thoroughfare before turning
northwards towards the ARVN troops holding the bridge across the canal.
Ahead of
the ARVN Rangers, the streets are empty and silent.
At the same
time, American infantry move in from the western side of District 3, hoping to
do a sweep along the canal’s southern bank.
Ahead of
them, a tall pagoda looms.
Their
platoon’s HQ shelters in a nearby mansion.
While the
rest of the platoon searches the back yard for any lurking VC.
Back in the
temple gardens, the lead elements decide to move forward and search the pagoda,
but before they can move out, 82 mm mortar rounds start falling from across the
canal.
The fire is
devastating.
A whole
squad is wiped out.
In the
property behind the mansion, another platoon is also searching the grounds for
VC.
Further
away from the canal, coming to meet the ARVN Rangers, is another US platoon
which immediately receives fire.
A VC Sapper
unit on the cinema roof brings the them to a halt, with multiple hits.
Out of
sight from these VC, the US platoon clearing the grounds across the road breaks
through the wall and begins exploring the back alleys on the other side.
The ARVN
Rangers continue their advance. Things are too quiet….
Not wanting
to be hit from their flank, squads search adjacent buildings from ground floor
to rooftop.
Their
comrades wait in the street below while the buildings ahead are cleared.
With that
flank clear, the Rangers on the other side of the boulevard decide to move
forward.
The parked
Citroën they pass turns out to be wired with explosive and it is remotely
detonated at the worst possible moment.
There is
more to come: An RPG team appears on the rooftop ahead.
Unfortunately,
they were unaware of the Rangers in the building across the way.
They manage
to fire one rocket that misses the M41 Walker Bulldog tank, which returns fire,
along with the Rangers on the roof.
Several
Rangers were killed by the exploding Citroën, which is now burning furiously.
The survivors keep moving forward, not wishing to halt in a kill zone.
The market
building offers a commanding view of the boulevard and square: it is here that
a VC Sapper unit reveals itself, opening fire with an RPG and AK-47s.
The M41 is
the next thing that explodes after being hit by a rocket.
Its crew
manage to climb out safely - they shelter behind the tank.
Having
finished off the leading elements of the US platoon that advanced up the
boulevard behind the cinema, a VC sapper squad there bolts across the boulevard
in order to occupy the old French mansion there.
What they
don’t know is that the US infantry who cleared the mansion’s grounds have taken
up position in the concrete block overlooking the grounds.
They open
fire. VC start falling.
Although
pinned down, the VC sappers return fire and soon there are US casualties too.
Meanwhile,
down the other end of the boulevard, the VC team there are now exchanging fire
with the sheltering tank crew, who are suppressed.
In the
ongoing heavy fire, all but the tank commander are killed.
VC sappers
in position at ground level also fire from the market building, wiping out the
remainder of the Rangers hit by the car bomb.
Street
level and rooftop VC then pour withering fire into the building on their flank
where the other ARVN Rangers are. The building offers no great protection and
the Rangers are soon wiped out.
On the far
side of the French mansion from where the pinned VC sappers are still
exchanging fire with US infantry, a squad is hurriedly moved up to secure the
mansion, but falls victim to 82 mm mortar fire from across the river. Just where
is the VC forward observer that he can see into the mansion’s grounds?
With them
pinned down by mortar fire, the decision is made to send in another squad on
the other side of the trees. They are not spotted.
In an
attempt to surround and capture the pinned-down VC sapper squad, another squad
is sent up the boulevard behind them, but this is met with fire from VC sappers
in the Catholic church.
This was a
foolish move: the Free World Commander must have assumed that there were no
more VC in the cinema: he was wrong. They open fire and catch the US squad in
crossfire, wiping them out.
Back at the
French mansion, the pinned-down VC sapper squad, seeing US troops entering the
building from the other side, tosses a satchel charge through a window, causing
a large explosion and forcing the grunts to hastily exit the now fiercely
burning building.
The VC on
the cinema roof cannot see what is going on there, but they can see the
remaining US infantry in the neighbouring concrete block, so they focus their
fire on them.
The steady,
accurate VC fire causes several casualties.
A US
forward observer takes up position to call in an airstrike on the cinema.
A Cobra
gunship dives for a rocket strike…
and is KO’ed
by return fire from the VC sappers.
It makes a
hard landing; miraculously the crew manage to get out alive.
The US
observer does not even have the chance to radio in news of the downed Cobra:
more VC fire takes him out.
The downed Cobra
crew are between a rock and a hard place…
And there
is no one left in the concrete block to even provide fire support - just one
pinned-down squad leader.
Heedless of
what just happened to the Cobra, the ARVN Rangers call up support from a Huey
Hog.
Perhaps
their Commander thought that he had dealt with the last rooftop RPG in the
vicinity? He was wrong….
The RPG
team misses, with the rocket going wide. The Hog pilot pivots and lets loose
with his mini-gun, knocking out the rooftop RPG team.
He then
pivots again and begins opening fire with rockets at the market building.
The VC
sappers immediately start losing men.
The Hog
fires more rockets, causing terrible damage to the market rooftop and the VC on
it.
But that
was not the last rooftop RPG team; another pops up on a rooftop on the other
side of the boulevard.
Their rocket
fire goes wide. The Hog pivots once again and fires more rockets.
A direct
hit!
Further
reinforcements arrive in the form of a troop of M113s.
It looks
like time is running out for the VC sappers in the market building.
While the
tracks advance, the Hog fires more rockets at the market.
The
remaining VC on the rooftop are killed.
The Hog
then starts firing at the VC sappers in positions on the ground floor.
The Free
World Forces Commander musters his forces for the impending attack.
Down the
other end of the boulevard, the VC sappers returning from the burning French mansion
mop up the Cobra crew: they are not in a position to take prisoners.
VC units in
the vicinity of the cinema and the church all flee the scene: they need to find
another way to the canal as this one is clearly too dangerous.
A
detachment attempts to cross the boulevard over an intersection behind the
market.
The lead
M113 opens fire at them.
Two VC go
down, and the remaining one is pinned.
The VC
Commander is perplexed. How is he going to get out of this one?
The M113
machine gunners repeatedly attempt to hit the pinned VC squad leader but end up
missing. Getting distracted with such a minor target was a fatal mistake. Upon
gaining initiative, the VC on the ground floor of the market reply with volley
automatic fire and hit the Hog:
The Hog
tumbles out of the sky, but due to its low altitude the crew survive the hard
landing. Two helicopters lost in what was supposed to be a simple search and
clear operation - not a good look for the Free World Commander.
Keeping the
pressure up, an RPG team pops out of a door from the building behind the
market, kneels, loads and fires at the lead M113.
It misses
the APC, but does have the Free World Commander asking “Just HOW MANY RPGs do
you have?”
“You’ll be
wanting to know what Uncle Ho has for breakfast next…” comes the reply from the
VC Commander.
The lead
M113 fires with its MG, pinning, surpressing and then killing the RPG team.
Stepping
out the purple door comes another RPG team, which calmly kneels, and fires
another rocket at the M113.
This one
hits.
The crew
survive - they huddle behind the knocked out M41 with the ARVN tank commander.
Return fire
from the second M113 takes out the RPG team.
While this
is going on, a US squad has fanned out from the boulevard and is doing a search
through the adjacent streets leading to the canal. The Free World Commander
looks visibly nervous as they pass a parked station wagon, but it does not
explode.
They keep
moving towards the river, searching for roaming VC.
And then
head up a back alley that leads towards the square near the bridge.
Where’s
Charlie?
There he is
- a sniper opens fire at them.
The lead
team ducks for cover.
Unfortunately
the sniper has revealed himself to the ARVN guarding the bridge.
In response
to the exchange of fire on their flank, a US detachment is sent off to climb up
to rooftop level.
But it is
the ARVN guarding the bridge who suppress the sniper.
Wanting to
finish off the VC Sappers still holding out at the market, the Free World
Commander sends in 3 M113s to assault their position.
The Sappers
do not flinch, raking the tracks with automatic fire; suppressing all the
machine gunners and forcing them to duck inside their vehicles.
And, to the
Free World Commander’s dismay, ANOTHER RPG team steps out of a side door at the
other end of the building behind the market and opens fire.
It misses.
The ARVN Rangers to the track’s rear all open fire…
And the RPG
team goes down.
The M113
crews rally and get ready for the final assault on the remaining defenders at
the market.
Meanwhile,
the VC forward observer on the pagoda decides to ruin the day of the ARVN
firing at the sniper by bringing down mortar fire on them.
He however,
is soon suppressed himself as return fire in the form of M60 rounds hit the top
of the pagoda.
Back at the
market, the advancing M113s are pouring machine gun fire into the remaining
defenders.
The
sustained fire is more than they can take.
They are
finally wiped out.
At this
point, the VC Commander threw in the towel. Unbenownst to the Free World
Commander, he had already managed to evacuate nearly two thirds of his VC
Sapper force off the table, although not via the canal, so he failed to achieve
his objective. His losses however were comparatively light: Although he had
lost the Sapper Team defending the market, two of his three Sapper Teams were
still intact and got away.
Although he
prevented the VC from escaping over the canal, the Free World Forces Commander
experienced very heavy losses: 2 helicopter gunships, 1 tank, 1 APC, and he had
lost nearly 3 of the 5 platoons he had at his disposal. With their stubborn
resistance, rooftop snipers, RPGs, satchel charges and car bombs, the VC
Sappers had shown they were a small but dangerous force.
© W.S. McCallum 12 July 2020
Web site © Wayne Stuart McCallum 2003-2020