by W.S. McCallum
At the
height of the Tet Offensive, one corner of Cholon has already felt the brunt of
Free World artillery, which has largely flattened a couple of blocks' worth of buildings
adjacent to a high-rise area and the Stinking Lilly Gardens, a now somewhat
faded attraction left over from French colonial times.
Looking
north from the city limits, the devastation is clearly visible:
The view
looking southwards:
To the
south-east, there is no artillery damage:
The
Stinking Lilly Gardens:
The
industrial estate north of the gardens is also untouched:
As is the
high-rise area:
It has been
reported that a rag-tag assortment of VC snipers and agitators are holed up in
two city blocks that were pretty much flattened by artilery fire prior to
further shelling being stopped through the influence of local business and
real-estate interests:
Miraculously,
girly bar row survived the shelling:
The area
has already been cordoned off and is a no-go area:
And running
right through the middle of the ruins is Sniper Alley:
Early in
the morning, the ARVN makes its first move, deploying tanks and an armoured car
to the north-east and south-east intersections in order to seal off the
perimeter:
While ARVN
Rangers take up positions to the north-west and south-west of Sniper Alley.....
The fight
The ARVN
player's opening gambit looks like a risky one - an advance from the north,
from the high-rise area:
It
immediately runs into LMG fire from the roof of a building, but the result is only
one stand pinned:
The ARVN
Rangers return fire and the results are devastating:
The LMG
team on the roof is quickly dispatched...
Along with
an RPG team at street level that did not even have time to fire at the nearby
tanks.
The Rangers
advance along a broad front, clearing the area ahead of them, and encountering
no resistance:
The small
VC force, one third of which has already been wiped out, and caught in the
closing ARVN trap, now has to take rapid action to achieve a break-out, or they
will be flushed out into the net waiting for them to the south of Sniper Alley:
They make
their move, targetting what is the weakest link in the perimeter: the lone M8
armoured car:
It is
knocked out. While the snipers beat a retreat and disperse into the cover
provided by the gardens to the east, the sole RPG team left fights a rearguard action,
first taking out the Chaffee...
And then
sneaking around to the rear of the roadblock to go for the king hit on the
Walker Bulldog:
With that,
the game is declared a VC victory: 3 armoured vehicles KO-ed and the snipers
have flown the coop. Although the Rangers have seized their objective, their
losses were ultimately too heavy and the VC body count wasn't high enough.
© W.S. McCallum 29 September 2013
Web site © Wayne Stuart McCallum 2003-2017