by W.S. McCallum
Camp
Radcliff began operations in 1965, when it was little more than a flattish
expanse of grass with hundreds of helicopters parked on it (hence the nickname “The
Golfcourse”). By 1966, it had grown to become the largest helicopter airport in
the world and, in addition to being the 1st AirCav’s base, was a major transport
and operations hub which helicopters from all arms of the services flew into
and out of.
Let’s take
a tour of part of the airbase….
At 9.50
p.m. on 3 September 1966, the silence of the night was broken by a VC mortar
barrage hitting the airbase…
Maintenance
crews working on the runway are hit.
Out on the base’s
perimeter, guards on duty at the various watch posts peer nervously into the
darkness….
Through the
intermittent noise of the exploding mortar shells, it is hard to make out what
it is, but out there in the dark, the occasional strange noise can be heard
coming from the other side of the perimeter fence, out beyond the mine field
and barbed wire…
A VC Sapper
raiding party is coming through the wire, en masse.
M16 and M60 fire erupts from the guard posts, and the VC start taking
casualties.
The general
alarm is sounded, with sirens howling and men back at the barracks reaching for
their weapons, flak jackets and ammo belts before rushing out to meet the
attackers.
But where
are the VC? Hurried commands are given and a general rush to the sounds of the
firing on the perimeter begins.
Under
erratic fire due to poor night visibility, the first sappers have already begun
penetrating the barbed wire and are expertly clearing marked paths through the
minefield for the reinforcements waiting to the rear.
The US
reinforcements split into two groups. One runs through the area where the two
Hueys are being serviced to take up position in empty bunkers beside the
runway.
The remainder of this group continues moving forward to provide support to
the the handful of men manning the perimeter guard posts.
The other group moves forward through the helicopter park, anxiously
looking this way and that, wondering if the VC are already in through the wire.
Aware of the need to protect the millions of dollars worth of military
hardware parked in the various bays, these men take up defensive positions in
empty bunkers on the edge of the parking area.
Help arrives in the form of a Duster.
It catches up with the infantry and follows them through the parking bays,
searching for VC.
In the
meantime, more and more VC sappers are working their way through the minefield.
Occasionally they have to duck from the erratic firing coming from the
perimeter guard posts, but they are taking very few losses whilst making slow
but steady progress.
Other
sappers do their best to keep the US sentries’ heads down, but the guard posts
are well-protected and difficult to hit.
The US
reinforcements by the parking bays are cautiously moving forward, taking up
positions and lying in wait for the VC.
As are the
infantry down by the runway.
While bullets
and RPGs fired by their support teams fly overhead, various of the VC sappers
have passed through the minefield and are breaching the fence.
They lose
some men in the process, but losses are fairly light for this human wave
assault.
The first sappers
break through the fence and make a dash for the two central guard towers.
One stand
is pinned by M16 fire from above, but the other two manage to evade and get
close enough to hurl satchel charges.
The watch
tower is KOed.
Making out
moving figures at the foot of the flaming tower, the Duster crew rotate their
turret and open fire.
The sappers
take casualties under a rain of heavy fire and their advance is halted.
Help is on
hand though; to their right, further sapper teams have broken through the
fence. One of them opens fire on the Duster with an RPG-2.
Another KO!
Fortunately the Duster is an open-topped vehicle, and the crew manage to bail
out.
Not wasting
any time, the RPG team and its support run forward to throw more satchel
charges at the second watch tower.
Another KO!
These
leading elements need support. With the defensive perimeter now broken, the VC
Commander sends in more troops, including a flamethrower.
They run
across the cleared, marked path through the minefield and break through the fence.
US troops
fire back at them, but in the darkness their fire is erratic.
Under M60 fire, the first sappers assaulting the watch post on the hill by
the parking bays manage to get through the fence. Will they be able to work
their way around and knock out the machine gun post?
Unbenownest
to them, more US support has turned up in the form of a heavily armed gun
truck.
Much to the
VC Commander’s chagrin, it takes up “hull down” position behind a helicopter
bay’s protective wall, directly in the path of the sappers coming through the
fence.
Once
through the fence, the VC start taking hits from both the gun truck and US
infantry awaiting them and their advance is stalled.
At this
point, the VC Sapper Commander threw in the towel. Although he still had a full
platoon in reserve and his overall losses were comparatively light (only
several stands), he did not feel confident that he could break through the tight
defensive semi-circle set up by the US Commander behind the now collapsing perimeter
defence line and preferred to withdraw while he still could.
This was a “what
if?” scenario. On the night of 3 September 1966, the VC attack was limited to a
5-minute mortar barrage that killed 4 soldiers, wounding another 76, and which damaged
77 helicopters. I wanted to see what would have happened if the VC had decided
to come in through the wire and start throwing satchel charges, as the base’s
defensive perimeter was comparatively light - watch towers (various of them not
sandbagged), a security fence, and mines and barbed wire. I had visions of
sappers running amok through the maze of parking bays, blowing up helicopters
left, right and centre, but it was not to be.
Quite apart
from the setting, this was a novel battle on various levels. For the first
time, we used Crossfire’s engineering rules, covering the crossing of the
barbed wire and minefield. The fence was treated as a barbed wire obstacle for
game purposes. In addition, we play with the Incoming! supplementary rules
which, curiously, did not feature satchel charges, so we treated them as per
the rule for flamethrowers (satchel charges are carried by all VC Sappers, have
a range of one base width when thrown, and cause a KO on the target structure
and all its occupants when a 3, 4, 5, or 6 is rolled). We also used the night
combat rules from the Hit The Dirt! supplement for the first time. These rules
all worked smoothly, but had a marked effect on the game. The VC sappers got
caught up on the obstacles and were held back by fire from only a handful of
men in the watch posts, who were hard to hit with weapons fire due to poor
visibility and the shelter provided by their bunkers. Conversely though, the
defenders’ fire on the sappers caught in the open was erratic and highly
ineffective due to the lower number of dice thrown (one less die per roll to
hit) under the night combat rules. The US reinforcements were also notably
slowed down by the night rules’ limitations on movement, although they managed
to arrive in time to turn the tide.
© W.S. McCallum 17 June 2019
Web site © Wayne Stuart McCallum 2003-2017